All posts in "Mapping"
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Dungeon Design Tips – Part 1

By kokororeflections

Having trouble designing that boss lair?  Take a look at our dungeon design tips! On the surface, it looks like it would be pretty simple to design a decent dungeon. After all, most of the rest of the parts of games are comparatively simple to design; towns really just need enough space to walk around […]

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Improve Your RPG Maps! – Part 2

By kokororeflections

Improve Your RPG Maps: the sequel. We know you love sequels. On last week’s episode* we discussed ways to improve your mapping skills on a technical level. This time around, we’re going to dive into our treasure chest of wisdom gleaned from popular opinion and internet forum threads to bring you a second list of […]

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Improve Your RPG Maps! – Part 1

By kokororeflections

“It’s taking forever to cross this map.” “Where’s the exit? I can’t figure out how to get outta this town.” “Why am I even here? There’s nothing in this room.” That moment when you realize the game designer really had no idea what they were doing when they designed the giant mazelike dungeon with nothing […]

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