All posts in "Game Development"
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When People Hate My Work – How to Deal with Criticism

By kokororeflections

I don’t know where you are in your creative journey, whether it’s in game-making, art, writing or whatever pleases you, but maybe you’ve had the “luxury” of having a particular Negative Nelly in your life. One of those possibly well-meaning individuals who, whether they’re capable of artistic modes of expression or not, are by their […]

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Romance Writing Tips for Games! Part 1

By kokororeflections

It goes without saying that love stories are a real thing in RPGs so it’s worth the time to craft them well. (And many games…well…don’t. What’s passable in a game would get laughed out of a literary agent’s office.) So today I’ve moved outside the realm of game design and writing theory over to romance […]

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Improve Character Dialogue for a Better RPG!

By kokororeflections

Improve character dialogue – take your character interactions to the next level! Tight writing is the stuff that memorable RPGs are made of, and good characters are the stuff that fandoms are made of. It’s the stuff that we remember long after the game’s ended…we may not remember events or battle systems very well, but […]

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Improve Your RPG Maps! – Part 2

By kokororeflections

Improve Your RPG Maps: the sequel. We know you love sequels. On last week’s episode* we discussed ways to improve your mapping skills on a technical level. This time around, we’re going to dive into our treasure chest of wisdom gleaned from popular opinion and internet forum threads to bring you a second list of […]

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Improve Your RPG Maps! – Part 1

By kokororeflections

“It’s taking forever to cross this map.” “Where’s the exit? I can’t figure out how to get outta this town.” “Why am I even here? There’s nothing in this room.” That moment when you realize the game designer really had no idea what they were doing when they designed the giant mazelike dungeon with nothing […]

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Making a Countdown Timer (RPG Maker Ace, MV)

By kokororeflections

Timers in RPG Maker are weird. There’s nothing right on the can that explains how to make them work. So, I’m writing this up to hopefully help people get a better understanding of them and implement them successfully in their own games. NOTE: The method is exactly the same in both Ace and MV. This […]

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Are Short Games Better for New Game Developers?

By kokororeflections

Are short games better? Well, not better, per se, but they certainly offer some advantages development-wise over their longer counterparts.  Let’s take a closer look at why they may be a better idea for you, the beginning game developer. Are short games better?  Really? One time I tried to make an epic RPG. I got […]

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9 Reasons to Finish Your Game! (or Other Project)

By kokororeflections

Once upon a time, you started a game. It was a good game. Heroes, villains and side characters just practically appeared, waiting for you to cast them in their roles in your epic saga. Next thing you know, you’re making maps and maybe even telling your friends. Maybe they even got excited about your project […]

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