About the author

kokororeflections

Share

Dungeon Design Tips – Part 2

By kokororeflections

Are your dungeons broken? Do your players throw rotten fruit at you when they have to play your game? Do your game-making rivals snicker at you every time you make a new release?  Don’t suffer under the embarrassment of horrible gameplay!  Read our dungeon design tips and fix it! (Okay, that was way too dramatic. […]

Share

Free Stained Glass Autotile 2 (RMMV)

By kokororeflections

Another stained glass autotile!  This one works pretty well with shift-click mapping, so try different configurations and see what window styles you end up with.  Comes with a funky medallion window…thing. (Actually it’s a piece of the original window that didn’t work out. XD) Shown with our Tuscan Seaside Tileset   Free Stained Glass Autotile […]

Share

Stained Glass Medallion Window (RMMV)

By kokororeflections

Today I have something for your churches, temples and whatever else – a large stained glass medallion window.  It’s pretty big at 9 tiles total for the big window, and comes with matching little windows.  Nice and dramatic. Shown with our Tuscan Seaside Tileset   Free Stained Glass Medallion

Share

Stained Glass Autotile Windows (RMMV)

By kokororeflections

Some more autotile windows for your convenience.  🙂  This time around, I’ve made some various styles of stained glass.  You will probably need to edit these in a graphics program to make them match the rest of your tiles as they’re very saturated and colorful…maybe painfully so, depending on what you use them with. Includes […]

Share

How to Transform Enemies Mid-Battle

By kokororeflections

So you want to make a battle where the boss shapeshifts into his true form halfway through? Or the villain loses a piece of their gloriously ostentatious armor in the middle of the fight? We can transform enemies right in the middle of the battle, and we don’t need a plugin. (Although there’s a glittering […]

Share

Dungeon Design Tips – Part 1

By kokororeflections

Having trouble designing that boss lair?  Take a look at our dungeon design tips! On the surface, it looks like it would be pretty simple to design a decent dungeon. After all, most of the rest of the parts of games are comparatively simple to design; towns really just need enough space to walk around […]

Share

Improve Character Dialogue for a Better RPG!

By kokororeflections

Improve character dialogue – take your character interactions to the next level! Tight writing is the stuff that memorable RPGs are made of, and good characters are the stuff that fandoms are made of. It’s the stuff that we remember long after the game’s ended…we may not remember events or battle systems very well, but […]

Share

Improve RPG Maps – The Dev’s Guide to Epic Maps

By kokororeflections

  You want to improve your RPG maps?   Want to go from “meh, it’s all right” to “wow?”  Sure ya do.  This guide is a collection of our personal thoughts, plus additions from observant people across the intarwebs, to generally improve your players’ experiences with your game. Not everything applies to every map, but hopefully […]

Page 2 of 3