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Stained Glass Autotile (RMMV)

By kokororeflections

Another stained glass autotile!  This one works pretty well with shift-click mapping, so try different configurations and see what window styles you end up with.  Comes with a funky medallion window…thing. (Actually it’s a piece of the original window that didn’t work out. XD) TERMS OF USE PLEASE READ BEFORE USING. Stained Glass Autotile

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Stained Glass Medallion Window (RMMV)

By kokororeflections

Today I have something for your churches, temples and whatever else – a large stained glass medallion window.  It’s pretty big at 9 tiles total for the big window, and comes with matching little windows.  Nice and dramatic. TERMS OF USE PLEASE READ BEFORE USING. Stained Glass Medallion Window

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Stay Motivated and Keep Going!

By kokororeflections

It happens to everyone. You sit down in front of your epic masterpiece and you just can’t seem to get anything done. Or you don’t even sit down at all. What used to be fun is starting to look a whole lot like boring drudgery. If you’re starting to lose enthusiasm for game-making and can’t […]

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Stained Glass Autotile Windows (RMMV)

By kokororeflections

Some more autotile windows for your convenience.  🙂  This time around, I’ve made some various styles of stained glass.  You will probably need to edit these in a graphics program to make them match the rest of your tiles as they’re very saturated and colorful…maybe painfully so, depending on what you use them with. XD  […]

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How to Transform Enemies Mid-Battle

By kokororeflections

So you want to make a battle where the boss shapeshifts into his true form halfway through? Or the villain loses a piece of their gloriously ostentatious armor in the middle of the fight? We can transform enemies right in the middle of the battle, and we don’t need a plugin. (Although there’s a glittering […]

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Fairy Tale Clock Tree

By kokororeflections

Continuing the fairy tale theme here, since people really seem to like these.   This time, I’ve added a clock to one of the gnarly tree posts.  Hands intentionally left off so you can draw on whatever time you like…or have no time at all.  Could be useful for forest puzzles. TERMS OF USE PLEASE READ […]

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How to Write a Better Game – Give it the Goal It Needs!

By kokororeflections

Now, don’t get me wrong. I love RPGs, even the old school ones, and I’ve wiled away many an hour with the classics. However, if you’re going to write a better game, you can’t gloss over the fact that sometimes what happens in old school-style games just doesn’t make a lot of sense. Here’s a […]

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Animated Bubble Events for RPG Maker

By kokororeflections

Here’s another thing that I couldn’t find when I needed it…so I made my own!  These animated bubbles add a simple bit of movement to underwater scenes and could be easily tinted to make them toxic green for swamps, etc. TERMS OF USE PLEASE READ BEFORE USING. Need help? Event Data: Set up your event […]

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Tall Orb Statue

By kokororeflections

Yet more jeweled goodness for your forest scenes and dungeons!  These tall orb statue…things…will be a colorful addition to your game. (Can’t help but think that orb looks like an eyeball ready to watch you.  I’ll leave that up to you, though.) TERMS OF USE PLEASE READ BEFORE USING. Tall Orb Statue

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Dungeon Design Tips – Part 1

By kokororeflections

Having trouble designing that boss lair?  Take a look at our dungeon design tips! On the surface, it looks like it would be pretty simple to design a decent dungeon. After all, most of the rest of the parts of games are comparatively simple to design; towns really just need enough space to walk around […]

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